class Rocket():
def __init__(self):
self.x=0
self.y=0
def move_up(self):
self.y+=1
return self.y
my_rockets=[]
for x in range(0,5):
new_rocket=Rocket()
my_rockets.append(new_rocket.move_up())
for rocket in my_rockets:
print(rocket)
output:
1
1
1
1
1
If you change a little:
class Rocket():
def __init__(self):
self.x=0
self.y=0
def move_up(self):
self.y+=1
return self.y
my_rockets=[]
for x in range(0,5):
new_rocket=Rocket()
my_rockets.append(new_rocket)
for rocket in my_rockets:
print(rocket)
output will be:
<_main_.Rocket instance at ox7f7fc3fa5878>
<_main_.Rocket instance at ox7f7fc3fa58c0>
...
each time, you got a new rocket.
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